PRIVATE 1V1 · INTERVENTION
MEET ME ON RUST
A private 1v1. You, your friend, and the tower.
Create a private lobby and invite your friend.
PRIVATE 1V1 · INTERVENTION
A private 1v1. You, your friend, and the tower.
Create a private lobby and invite your friend.
One click to enable sound and controls.
WAITING FOR YOUR FRIEND
Saved · ready for your next match
Classes saved on this device. Sign in to keep them with your account.
SWITCH: Q / 1 / 2 · controller Y / △ · touch SWAP
Raw input avoids mouse acceleration when supported. Aim multiplier 1 matches small movements through the zoom. Changes save immediately.
Lower look deadzone responds sooner; raise it if your stick drifts. Linear has no extra acceleration.
WASD move · mouse look · left click fire · right click aim
Shift run · C toggle crouch · Z toggle prone · Ctrl hold crouch · Space jump / mantle · R reload · Esc pause
Controller: sticks move/look · RT fire · LT aim · A jump · B toggle crouch · D-pad down toggle prone · X reload · L3 run · Start pause
Touch: left stick move · drag right to look · SCOPE aim
Drag controls anywhere below the game toolbar. Set each size and opacity, hide or restore controls, and add extra action buttons. Portrait and landscape save separately. The Pause button always stays available.
Move with your left thumb. Drag the right side—or drag FIRE while holding it—to aim. Tap AIM to scope, then FIRE. Push the stick fully forward to run. Landscape gives your thumbs more room. Three-finger layout adds a left FIRE button.
Preset size and opacity apply to standard layouts. Custom layouts use individual control settings.
Preparing audio…
Adds front/back and height cues to nearby combat. Disable for ordinary stereo speakers.
Both are counted the way MW2 counts them (cg_fov): 65 is MW2's own view and its own gun. A higher gun number draws the gun smaller, a lower one closer. The sniper scope keeps its zoom; with ADS following, iron sights widen with your view.
MW2's 3rd Person Camera, for you, in practice. Online rooms use the Game Rules' 3rd Person Camera, for both players alike.
Automatic adjusts arena resolution under load while keeping weapons and HUD sharp. Performance lowers texture detail and shadow resolution; shadows stay on unless you turn them off. Camera motion can be turned down to zero.
New rooms are made here. Invites always join your friend's server.
Packet loss is unavailable over browser WebSockets. GAPS shows skipped server updates; it is not packet loss.
FPS is on by default. Frame time measures rendering cadence; ping measures the server round trip. Enemy labels require a clear line of sight.
Saved on this device
RUST / PRIVATE MATCH